Scalper1 News
Electronic sports, or e-sports, have defied skeptical parents everywhere to become a big new category of professional sports. In a report Wednesday, market research firm Newzoo estimates that global e-sports revenue will hit $252 million this year, with a fan base of 113 million enthusiasts. Revenue is forecast to grow 30% year over year in 2015. This revenue includes sponsorships, online advertising, media rights, consumer spending on merchandise and tickets. At e-sports tournaments, teams compete in multiplayer video games, usually strategy, shooting or combat games. Top games played include “League of Legends” from Riot Games, majority owned by Tencent Holdings (TCEHY); “Dota 2” from Valve; and “Call of Duty” and “StarCraft II” from Activision Blizzard (ATVI). North America is the largest and fastest-growing major market, with $93 million in expected revenue this year and year-over-year growth of 32%, Newzoo said. Asia Pacific is a close second with $85 million in… Scalper1 News
Scalper1 News